Nettet14. sep. 2024 · I'm using a MacBook Pro, and Unity only recognizes the "scroll wheel" on my trackpad. It ignores the scroll wheel on my mouse. Since I normally have my trackpad disabled when a mouse is connected, my game receives input from neither scroll wheel. Oddly, the Unity editor has no trouble receiving input from both scroll wheels. Nettet8. mar. 2024 · If you treat the scroll wheel as a "1D Axis" you need to tell Unity which side (up or down) should win. Otherwise, you will only receive an average value which will …
[8] Multiplayer FPS in Unity: Switch Guns with Scroll Wheel
NettetAdds a scroll wheel and a typical 3-button setup with a left, middle, and right button. ... the y component to the vertical scroll wheel. Most mice do not have horizontal scroll … Nettet11. jun. 2015 · Welcome to Unity Answers. If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.. Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.. Check our Moderator Guidelines if you’re a new moderator and … two brothers painting tn
Input Axis Mouse ScrollWheel - Unity Answers
Nettet18. mar. 2024 · 2. I am trying to make my camera smoothly zoom in and out whenever I use a mouse scroll wheel, but for some reason it zooms instantly and not smoothly. This is how I update the zoom: [SerializeField, Range (10, 100)] float scrollSpeed = 10f; [SerializeField] Vector2 zoomAmount = Vector2.zero; private float ScrollWheel { get { … Nettet22. jul. 2024 · To detect the mouse button states we can use Input.GetMouseButton, Input.GetMouseButtonDown and Input.GetMouseButtonUp. We have to provide a mouse button value as an argument for the method. In the legacy input module, the value of the left mouse button is 0, right button is 1, and the middle button is 2. Besides mouse … Nettet16. jan. 2024 · Unity's "NEW" Input System with C# Events. There’s also a written post on the New Input System. Check the navigation to the right. The goal here is to build a camera controller that could be used in a wide variety of strategy games. And to do it using Unity’s “New” Input System. The camera controller will include: two brothers painting oregon